![]() ![]() I've also tested using a core, core and forward compat, compatibility and default OpenGL profile. The GPU in this machine is the ATI Radeon HD 5770 Specs | TechPowerUp GPU Database After messing around with my code I managed to get it working but I have no idea why the changes I made caused it to work, and how to detect this other than hardcoding the renderer's name, so I decided to ask here. Hey guys, I'm working on some OpenGL code and I noticed some peculiarities on one of my machines which don't happen on any of the other ones.
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